Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it’s seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they attack in ferocious packs, hurling rocks and pummeling threats en masse.
Howler Baboon
Medium beast, unalignedArmor Class 12
Hit Points 13 (2d8 + 4)
Speed 30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 7 (-2) |
Saving Throws Str +4, Wis +3
Skills Athletics +4, Perception +3
Senses passive Perception 13
Languages —
Challenge 1/4 (50 XP)
Pack Tactics. The baboon has advantage on attack rolls against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.