Hobgoblin Captain

AC 17;
HP 39 (6d8+12);
Spd 30ft;
Melee greatsword (+4, 2d6+2 slashing);
Ranged javelin (+4, 30ft/120ft, 1d6+2 piercing);
SA multiattack (greatsword x2), leadership (recharges after rest; for 1 minute, creatures friendly to hobgoblin captain can add 1d4 to attack rolls and saving throws while within 30ft and hearing);
Str +2, Dex +2, Con +2, Int +1, Wis +0, Cha +1;
Senses darkvision 60ft;
Traits martial advantage (1/turn, does 3d6 extra damage with weapon attack if ally is within 5ft of target);
AL LE;
CR 3;
XP 700.

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