Guild Thief
Medium humanoid (human), lawful evilArmor Class 15 (chain shirt)
Hit Points 45 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +5, Stealth +5
Senses passive Perception 16
Languages Common
Challenge 4 (1,100 XP)
Cunning Action. On each of its turns, the guild thief can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The guild thief deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the guild thief that isn’t incapacitated and the guild thief doesn’t have disadvantage on the attack roll.
Actions
Multiattack. The guild thief makes two melee attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reactions
Uncanny Dodge. The guild thief halves the damage from one attack that hits it. To do so, it must see the attack.