Shadow, Greater

Greater Shadow

Medium undead, chaotic evil
Armor Class 14
Hit Points 66 (12d8 + 12)
Speed 40 ft.
6 (–2) 18 (+4) 13 (+1) 6 (–2) 10 (+0) 8 (–1)

Skills Stealth +6 (+8 in dim light or darkness)
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Challenge 4 (1,100 XP)

Amorphous. The greater shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the greater shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the greater shadow has disadvantage on attack rolls, ability checks, and saving throws.

Turn Resistance. The greater shadow has advantage on saving throws against any effect that turns undead.


Strength Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) necrotic damage, and the target’s Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 minutes later.

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