Ghast of Leng, Greater

The creature has a maddened expression on its almost featureless face. Its vaguely humanoid body is covered in lumpy, grayish-green skin, and its head sits on a long neck. Its long arms end in vicious claws, and it stands on sharp hooves.

Leaders of Carnivores. Ghasts of Leng who claw their way up, surviving rounds of feeding frenzies, become greater ghasts. They are stronger, tougher, and usually taller than their peers, who look to them for leadership. The greater ghasts of Leng do not, however, provide structured leadership. Instead, they chaotically direct flow of their hungry kin, pointing out prey and keeping the lesser ghasts in line. They are, in essence, the biggest bullies in a pack of scavenger bullies.

Greater Ghast of Leng

Large aberration, chaotic evil
Armor Class 17 (natural armor)
Hit Points 153 (18d10 + 54)
Speed 40 ft.
STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 16 (+3) 12 (+1) 10 (+0) 8 (-1)

Saving Throws Con +6, Wis +3
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, cold
Senses darkvision 60 ft., passive Perception 10
Languages Void Speech
Challenge 8 (3,900 XP)

Blood Frenzy. The greater ghast of Leng has advantage on melee attack rolls against any creature that doesn’t have all its hp.

Command Ghasts of Leng. As a bonus action, the greater ghast of Leng commands a ghast of Leng within 30 feet of it to make one attack as a reaction against a creature the greater ghast attacked this round.

Keen Smell. The greater ghast of Leng has advantage on Wisdom (Perception) checks that rely on smell.

Sunlight Hypersensitivity. The greater ghast of Leng takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Multiattack. The greater ghast of Leng makes three attacks: one with its bite and two with its claws. If both claw attacks hit a Medium or smaller target, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, the greater ghast can automatically hit the target with its claws, and the greater ghast can’t make claw attacks against other targets.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) necrotic damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.

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