Gnomish Knife Cultist

Gnomish Knife Cultist

Small humanoid (gnome), lawful evil
Armor Class 16 (breastplate)
Hit Points 97 (15d6 + 45)
Speed 30 ft.
8 (-1) 14 (+2) 16 (+3) 11 (+0) 12 (+1) 20 (+5)

Saving Throws Con +6, Cha +8
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Gnomish, Infernal
Challenge 5 (1,800 XP)

Devil Wrangler. The knife cultist has an affinity with summoned devils. They obey it without question and are immune to being charmed. In addition, devils summoned by the cultist have advantage on saving throws against spells or effects that would send them to another plane (including their home plane).

Goad or Soothe (Recharge 5-6). As a bonus action, the gnomish knife cultist can goad or soothe one of its summoned devils within 50 feet. The affected devil has advantage on its next attack (if goaded) or heals 16 (3d10) hp (if soothed).

Innate Spellcasting. The gnomish knife cultist’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells innately, requiring only verbal components:
At will: enlarge/reduce, spider climb
3/day each: bless, magic missile, protection from energy
1/day: haste, lightning bolt


Multiattack. The gnomish knife cultist makes two attacks with its ritual knife.

Ritual Knife. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 7 (2d6) poison damage.

Devilish Summonings (1/Day). The gnomish knife cultist summons one devil of challenge rating 6 or two devils of challenge rating 4 or less. The summoned devils appear in unoccupied spaces within 50 feet of the cultist, acting immediately after the cultist in the initiative count. The devils are loyal to the cultist and follow its commands. They remain for 1 hour, until the cultist dies, or until the cultist dismisses them as a bonus action.

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