A great bat the size of a horse with black and brown fur. As it shrieks, its blood-caked muzzle reveals long, yellowed fangs.
Some bats subsist on a diet of fresh blood. Unlike their smaller relatives, giant vampire bats are blessed by Camazotz and have no need to stalk sleeping prey. They are large enough to seize the blood they crave.
Bats exist in hundreds of species, from the harmless messenger bats of the ghoul empire to the ravening blood-devouring vampire bats found in various castles and deep jungles. The giant albino bat and the giant vampire bat are two monsters that vex adventurers more often than most, and they are often allies of darakhul, werebats, followers of Camazotz, Demon Lord of Bats, dhampirs, and vampires.
Giant Vampire Bat
Large beast, unalignedArmor Class 13
Hit Points 60 (8d10 + 16)
Speed 10 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 2 (-2) | 12 (+1) | 6 (-2) |
Senses blindsight 60 ft., passive Perception 11
Languages —
Challenge 2 (450 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can’t bite another target. The bat regains hp equal to the necrotic damage dealt.