Husk, Giant

A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones.

Husks are the opposite of skeletons: undead made entirely from tissue.

Waste Not. Powerful necromancers create husks from the leftovers of corpses used to animate skeletons. The creation of husks and skeletons at the same time allows a necromancer to create two undead with a single corpse.

Undead Nature. A husk doesn’t require air, food, drink, or sleep.

Giant Husk

Huge undead, chaotic evil
Armor Class 9
Hit Points 76 (8d12 + 24)
Speed 40 ft.
STR DEX CON INT WIS CHA
19 (+4) 8 (–1) 16 (+3) 5 (–3) 7 (–2) 5 (–3)

Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands all languages it knew in life but can’t speak
Challenge 7 (2,900 XP)

Amorphous. As the husk.

Damage Transfer. As the husk, except the other half of the damage is split evenly between all creatures grappled by the husk.

Actions

Multiattack. The husk makes two attacks.

Smother. Melee Weapon Attack: +8 to hit, reach 5 ft., one Huge or smaller creature. Hit: The creature is grappled (escape DC 14). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target’s turns, the target takes 14 (3d6 + 4) bludgeoning damage. The husk can smother one Huge, two Large, or four Medium or smaller creatures at a time.

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