Ghoul Bat

This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets among darakhul and can be found both in colonies and alone throughout the underworld.

Ghoul Bat

Small undead, neutral evil
Armor Class 13
Hit Points 14 (4d6)
Speed 5 ft., fly 30 ft.
STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 11 (+0) 8 (-1) 12 (+1) 10 (+0)

Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses blindsight 60 ft., passive Perception 11
Languages
Challenge 1/4 (50 XP)

Echolocation. The ghoul bat can’t use its blindsight while deafened.

Keen Hearing. The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing.

Undead Nature. Ghoul bats don’t require air, food, drink, or sleep.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.

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