Ghast Of Leng

A maddened, earnest expression sits on the creature’s sickening approximation of a noseless human face that slopes down smoothly from the brow into a long, wrinkled neck. The torso of the creature is human-like as well but with sagging grey skin covered in bumps and knots like a toad. Its forelimbs end in splayed-out, curved claws, but its hind limbs are jointed like a hare, ending in sharp-looking hooves.

Subterranean Carnivores. The ghasts of Leng are malevolent predators, willing to eat anything that moves. These foul creatures hunt in packs, bounding after their prey and tearing it to pieces among themselves with their claws, teeth, and sharp hooves. In the frenzy of feeding, it is not uncommon for one of the ghasts to be torn apart and consumed as well.

From Across the Void. Subterranean creatures from the mysterious Plateau of Leng, where they primarily prey upon the fearsome gugs deep underground, the ghasts of Leng have spread across the darkened caverns of many worlds by some mysterious means. They are incapable of withstanding sunlight and keep themselves to the dark caverns in the earth.

Ghast of Leng

Large aberration, neutral evil
Armor Class 14 (natural armor)
Hit Points 127 (17d10 + 34)
Speed 40 ft.
STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 14 (+2) 4 (-3) 9 (-1) 6 (-2)

Saving Throws Con +4, Wis +1
Skills Perception +1
Damage Vulnerabilities radiant
Damage Resistances cold
Senses darkvision 120 ft., passive Perception 11
Languages Void Speech
Challenge 3 (700 XP)

Blood Frenzy. The ghast of Leng has advantage on melee attack rolls against any creature that doesn’t have all its hp.

Keen Smell. The ghast of Leng has advantage on Wisdom (Perception) checks that rely on smell.

Sunlight Hypersensitivity. The ghast of Leng takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

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