The bronze and mithral figure advances with heavy movements. Its eye lenses glare dark blue, and gears click when it swings its glaive.
An intricate construction of bronze, steel, copper, and mithral, the gearforged templar is an imposing sight. A humanoid spirit contained in a soulgem animates the heavy body of gears and springs. Gearforged are relatively rare, and the champion is a paragon among them.
Tireless Defender. The gearforged templar is relentless in pursuit of its duty. More so then other gearforged, the champion’s mindset becomes fixed on its charge to the exclusion of distractions and even magical coercion. Gearforged templars serve as commanders of military or guard units, bodyguards for important individuals, or personal champions for nobility.
Constructed Nature. The gearforged templar doesn’t require food, drink, air, or sleep.
Gearforged Templar
Medium humanoid (gearforged), lawful neutralArmor Class 18 (plate armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Saving Throws Dex +2, Con +5
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities poison
Condition Immunities charmed, frightened, exhaustion, poisoned
Senses passive Perception 13
Languages Common
Challenge 6 (2,300 XP)
Defensive Zone. The gearforged templar can make an opportunity attack when a creature enters its reach.
Onslaught. As a bonus action, the gearforged can make a Shove attack.
Actions
Multiattack. The gearforged templar makes three attacks with its glaive.
Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Javelin. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Whirlwind (recharge 5-6). The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.
Reactions
Parry. The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.