Folk of Leng

The people of Leng are hideous and malevolent, with goatlike legs and small horns they keep concealed beneath turbans, and mouths full of rows of serrated teeth, somewhat akin to sharks. They have a fondness for combining heavy leathers and bright silks in their robes, and they always go forth masked when leaving their mysterious, chilled cities.

Dimensional Merchants. The folk of Leng are interplanar merchants and avid slavers, trading silks, rubies, and the manaencrusted stones of Leng for humanoid slaves. They sail between worlds in peculiar ships with split, lateen-rigged masts and rigging that howls like the damned in high winds. They tend a few pyramids in the deep deserts and are said to befriend void dragons, heralds of darkness, and other servants of the void.

A High Plateau. Leng is a forbidding plateau surrounded by hills and peaks. Its greatest city is Sarkomand, a place which some claim has fallen into ruin, and which others claim to have visited in living memory.

Love of Nets. When in combat, the folk of Leng use nets woven from the silk of their racial enemies, the spiders of Leng. They summon these nets from interdimensional storage spaces.

Folk of Leng

Medium humanoid, neutral evil
Armor Class 14 (studded leather)
Hit Points 68 (8d8 + 32)
Speed 30 ft.
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 18 (+4) 14 (+2) 16 (+3) 22 (+6)

Saving Throws Dex +4, Wis +5
Skills Arcana +4, Deception +8, Perception +5
Damage Resistances cold
Damage Immunities necrotic
Condition Immunities frightened
Senses passive Perception 15
Languages Common, Void Speech
Challenge 2 (450 XP)

Innate Spellcasting. The folk of Leng’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: comprehend languages, minor illusion
3/day each: disguise self, suggestion
1/day each: dream, etherealness

Regeneration. The folk of Leng regains 5 hit points at the start of its turn. If the folk of Leng takes fire or radiant damage, this trait does not function at the start of its next turn. The folk of Leng dies only if it starts its turn with 0 hit points and does not regenerate. Even if slain, their bodies reform in a crypt of Leng and go on about their business.

Void Stare. The folk of Leng can see through doors and around corners as a bonus action. As a result, they are very rarely surprised.

Void Sailors. The folk of Leng can travel the airless void without harm.

Actions

Etheric Harpoon. Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 10 (1d8 + 6) necrotic damage, and the target must make a successful DC 13 Wisdom saving throw or be grappled (escape DC 13). In addition, armor has no effect against the attack roll of an etheric harpoon; only the Dexterity modifier factored into the target’s AC is considered.

Psychic Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) psychic damage.

Hooked Spider Net (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 20/50 ft., one target. Hit: 3 (1d6) piercing damage plus 19 (3d12) poison damage, and the target is restrained. A successful DC 14 Constitution saving throw halves the poison damage.

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