Flesh Puddle
Medium aberration, chaotic evilArmor Class 10
Hit Points 85 (10d10 + 30)
Speed 15 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 3 (−4) | 10 (+0) | 3 (−4) |
Damage Vulnerabilities fire
Condition Immunities blinded, deafened, prone
Senses blindsight 60 ft., passive Perception 10
Languages —
Challenge 2 (450 XP)
Absorb Flesh. At the end of its turn, the flesh puddle deals 1d12 damage to any creature it is grappled with, which also heals the flesh puddle for the same amount. Actions
Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 4) bludgeoning damage.
Coil of Entrails (Recharge 5–6). Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 16 (4d6 + 4) bludgeoning damage, and the target is grappled (escape DC 13). Until the grapple ends, the target is restrained.