Field Commander
Medium Humanoid (Any Race), Any AlignmentArmor Class 17 (breastplate, 19 with shield)
Hit Points 170 (20d8 + 80)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 18 (+4) |
Saving Throws Con +5, Cha +7
Skills Athletics +8, Investigation +5, Perception +5, Persuasion +6
Senses passive Perception 15
Languages Common and one other language
Challenge 10 (5,900 XP)
Aura of Courage. As long as the field commander is conscious, all allies within 10 feet of it are immune to being frightened.
Aura of Protection. As long as the field commander is conscious, all allies within 10 feet of it have advantage on saving throws.
Spellcasting. The field commander is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It knows the following paladin spells:
1st level (4 slots): command, cure wounds, divine favor, heroism, protection from evil and good, shield of faith
2nd level (3 slots): aid, find steed, magic weapon
3rd level (3 slots): revivify
4th level (1 slot): death ward
Actions
Multiattack. The field commander makes three attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if wielded in two hands. If the target is a creature, the field commander can expend a spell slot as part of the attack to add one of the following effects:
- The target takes extra radiant damage equal to 1d8 per slot level.
- The target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.
- The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can make a new saving throw at the end of each of its turns, overcoming its fright on a success.
Reactions
Bolster Soldier. When the field commander sees an allied creature within 10 feet of it struck by a weapon attack, it can use its reaction to call encouragement, granting that creature 5 (1d10) temporary hit points.





