Drake, Fey

The small dragon flicks its tongue, light glinting off its purple-black scales. The gleam in its eye hovers somewhere between mischief and malice.

Divine Servant. The oldest and most capricious drakes catch the eye of the god of dragons who imbues them with its power. That lucky drake then becomes a fey drake, a (mostly) faithful servant. The fey drake’s main duties to its master generally involve finding people, spying on them, and, when appropriate, convincing them to perform tasks for the god of dragons. In the best cases, the task is something the person wants to do, and harmony prevails. In cases where the person is less agreeable, the fey drake uses its magic to force the person to comply.

But Still Capricious. Fey drakes, however, have a streak of unpredictability. Something that seems like a good idea at the time, or something that might be a bad idea but be fun, is exactly what a fey drake is likely to do without regard for the long-term consequences. The fey drake is more prone to mischief than even its most mischievous draconic cousins.

Fey Drake

Small dragon, chaotic neutral
Armor Class 17 (natural armor)
Hit Points 82 (15d6 + 30)
Speed 20 ft., fly 80 ft.
6 (-2) 20 (+5) 15 (+2) 15 (+2) 16 (+3) 18 (+4)

Saving Throws Dex +8, Con +5, Wis +6
Skills Arcana +5, Deception +7, Perception +6, Stealth +8
Senses darkvision 120 ft., passive Perception 16
Languages Common, Draconic, Sylvan, telepathy 120 ft.
Challenge 6 (2,300 XP)

Magic Resistance. The fey drake has advantage on saving throws against spells and other magical effects.

Superior Invisibility. As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.

Innate Spellcasting. The fey drake’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components
At will: charm person, color spray, grease
3/day each: hypnotic pattern, locate creature, suggestion
1/day each: dominate person, polymorph


Multiattack. The fey drake makes three bite attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.

Bewildering Breath (Recharge 5-6). The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can’t take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.

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