Facilitator

In less scholarly circles, this sort of operative would commonly be referred to as a “fixer” or a “cleaner.” This is the person called in to clean up messes and cover up mistakes, ensuring that which the Order wants to remain hidden and unseen continues to do so, including any evidence of their presence or involvement. A facilitator may operate alone, in cooperation with an assassin, or with a small team of underlings (such as 2–4 spies).

Facilitator

Medium humanoid (any race), lawful neutral
Armor Class 13 (leather armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 13 (+1) 15 (+2) 15 (+2)

Skills Deception +4, Disguise +4, Perception +4, Persuasion +4, Sleight of Hand +4, Stealth +4
Senses passive Perception 14
Languages any two languages
Challenge 3 (700 XP)

Ritual Cleansing. The facilitator can take 10 minutes to perform a cleansing ritual on a creature, object, or 20-foot-square area. For the next 8 hours, the affected creature or object is considered as if under the effects of nondetection. In an area that is ritually cleansed, divination spells of 4th level or lower do not function, and creatures within the area cannot be scried.

Sneak Attack. Once per turn, the facilitator deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll or when the target is within 5 feet of an ally of the facilitator that isn’t incapacitated and the facilitator doesn’t have disadvantage on the attack roll.

Actions

Multiattack. The facilitator makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

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