Extinguisher

Extinguisher

Medium humanoid (elf), lawful neutral
Armor Class 16 (chainmail)
Hit Points 130 (20d8+40)
Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 16 (+3) 10 (+0) 15 (+2)

Saving Throws Con +4
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Elvish
Challenge 5 (1,800 XP)

Blessing of the River. The Extinguisher gains a swim speed equal to its speed and can breathe air or water whenever it is in the river of its homeland.

Innate Spellcasting. The Extinguisher’s spellcasting ability is Intelligence (spell save DC 15). The extinguisher can innately cast the following spells, requiring only verbal components.
At will: chill touch, light, ray of frost
2/day each: fog cloud, thunderwave
1/day: misty step

Actions

Multiattack. The extinguisher makes three glaive attacks.

Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Surge (Recharges after a Short or Long Rest). The Extinguisher is carried forward by a magical wave of water. It moves its speed in a straight line toward one target and makes a glaive attack, doing an additional 4 (1d8) force damage for every five feet it moves using this ability. Creatures struck by this attack are knocked prone.

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