Dragonborn, Edjet Initiate

Glaring about in brazen challenge to any that would meet its eyes, this elite dragonborn warrior searches for its next target. Adorned in padded armor, its clawed hand never ventures far from the hilt of its sword.

True Believers. Edjet initiates display all of the fanaticism of the elite edjet, but they have yet to develop their precision and poise on the battlefield. Rarely will edjet initiates be turned aside by fear of death—failure is a much more fearsome prospect.

Ready to Impress. Before edjet initiates can join the ranks of the edjet corps, they must first prove themselves in battle. This desire often leads them to take great risks on the battlefield, but edjet officers view this process as the natural means to separate those with the will and skill to become true edjet from those that merely aspire to such. Those initiates that are not killed in the course of their training, but that otherwise fail to meet edjet standards, often settle into a lesser role in the military machine as scouts, archers, or other auxiliaries.

Edjet Initiate

Medium humanoid (dragonborn), lawful neutral
Armor Class 12 (padded armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Skills Athletics +4
Damage Resistances fire
Senses passive Perception 10
Languages Common, Draconic
Challenge 1/4 (50 XP)

Overeager Trainee. If the edjet initiate starts its turn within 5 feet of another dragonborn, it has advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.

Show Mettle. While it can see a superior officer, the edjet initiate has advantage on saving throws against being frightened.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

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