Dragonborn, Edjet

Born into war, the edjet are proud of their scars, their cracked scales, their trophies taken from the hairy races, and the plunder they have rendered to the great dragon lords. They are a proud few and with good reason.

Troops of Dragon Armies. The classic edjet are heavy troops of dragonborn devoted to one or another of the elemental gods and commanded by paladins or priests. Their general is typically a lesser dragon or major drake, and their units include any number of holy warriors and elementalists, as well as heavily armored lizard-riders, and even oliphaunt-riding artillerists. Their rank and file consist of halberdiers, feared as much for their prowess as for their ability to breathe gouts of flame into their enemy’s front line.

Dragons Above All. The edjet are raised from birth to believe in the superiority of the scaled folk over all others, and their confidence shows on the battlefield. Their charges are swift and crushing, and they fight with a zeal rarely seen elsewhere. The edjet are believers, and this gives them courage to stand tall against giants, magic, or even gods.

Edjet

Medium humanoid (dragonborn), lawful neutral
Armor Class 14 (chain shirt)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 14 (+2) 10 (+0) 13 (+1) 13 (+1)

Saving Throws Str +6, Con +5
Skills Athletics +6, Perception +4
Damage Resistances fire
Senses passive Perception 14
Languages Common, Draconic
Challenge 3 (700 XP)

Line of Battle. When the dragonborn edjet is within 5 feet of two allies that aren’t incapacitated, it has advantage on saving throws against being frightened.

Martial Advantage. Once per turn, the dragonborn edjet can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the edjet that isn’t incapacitated.

Actions

Multiattack. The dragonborn edjet makes two melee or ranged attacks.

Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Fire Breath (Recharges after a Short or Long Rest). The dragonborn edjet exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

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