Dogmole

This mole-like creature is the size of a large dog, with a thick, barrel-shaped body as heavy as a full-grown dwarf. A ring of tentacles sprouts above a mouth dominated by spade-like incisors. It has no visible ears and only tiny, cataract-filled eyes, but somehow it senses its environment nonetheless.

Domesticated by Dwarves. Mountain dwarves have domesticated many subterranean creatures, among them a breed of giant talpidae commonly called dogmoles. Energetic and obedient, dogmoles pull ore-trolleys through mines, sniff out toxic gases and polluted waters, and help dig out trapped miners.

Sense Cave-Ins. Dogmoles are renowned for their ability to detect imminent cave-ins and burrowing monsters, making them welcome companions in the depths. Outside the mines, dogmoles serve as pack animals, guard beasts, and bloodhounds.

Derro Cruelty. Derro also use dogmoles, but such unfortunate creatures are scarred and brutalized, barely controllable even by their handlers.

Dogmole

Medium beast, neutral
Armor Class 14 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft., burrow 10 ft., swim 10 ft.
STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 15 (+2) 2 (-4) 12 (+1) 10 (+0)

Senses blindsight 30 ft., passive Perception 11
Languages
Challenge 1 (200 XP)

Burrow. Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 feet in diameter.

Wormkiller Rage. Wild dogmole packs are famed for their battles against monsters in the dark caverns of the world. If the dogmole draws blood against vermin, a purple worm, or other underground invertebrates, it gains a +4 boost to its Strength and Constitution, but suffers a -2 penalty to its AC. The wormkiller rage lasts for 3 rounds. It cannot end the rage voluntarily while the creatures that sent it into a rage still lives.

Actions

Multiattack. The dogmole makes one claw attack and one bite attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 +2) slashing damage.

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