Devotee of the Enchanter

Devotee of the Enchanter

NE or NG humanoid (any race, size varies)
Armor Class 13 (studded leather)
Hit Points 55 (11d8)
Speed 30 ft. (varies by race)
14 (+2) 12 (+1) 10 (+0) 16 (+3) 10 (+0) 11 (+0)

Skills Arcana +5
Senses varies by race, passive Perception 12
Languages Common, Draconic or Sylvan (see below)
Challenge 1 (200 XP)

Focus Bearer. The devotee carries and is attuned to an enchanted focus which grants the devotee access to three cantrips. The chosen cantrips can come from a single spell list or a mix of any three. The spells are cast innately (spell save DC 13, +5 to hit with spell attacks), requiring only verbal components. The focus can be any small object such as a ring, carved figurine, or polished stone. Only the devotee can attune to the focus and use its power.

We Serve in Different Ways. Each devotee represents one of two archetypes. Choose one of the following traits:

  • Keeper. Three times per day when making a spell attack, the devotee gains advantage on the attack . Additionally, the devotee receives a +4 bonus on Dexterity (Stealth) checks and gains Sylvan as a bonus language.
  • Seeker. The devotee gains +10 ft. to its speed, advantage on Wisdom (Survival) checks, and a +4 bonus on Wisdom (Perception) checks. The devotee also gains Draconic as a bonus language.


Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d6+3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 100/400, one target. Hit: 6 (1d6+2) piercing damage.

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