Derro Explorer

Derro Explorer

Small humanoid (derro), chaotic evil
Armor Class 15 (studded leather)
Hit Points 44 (8d6 + 16)
Speed 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 5 (-3)

Skills Athletics +3, Perception +3, Stealth +5, Survival +5
Senses darkvision 120 ft., passive Perception 13
Languages Common, Dwarvish, Undercommon
Challenge 2 (450 XP)

Cavern Traveler. Difficult terrain composed of stalagmites, tight spaces, and other rocky terrain underground doesn’t cost it extra movement. In addition, the derro explorer has advantage on ability checks to climb underground rocky terrain.

Humanoid Hunter. When the derro explorer hits a humanoid with a weapon attack, the weapon deals an extra 1d6 damage of its type.

Insanity. The derro has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

This wiki is not published, endorsed, or specifically approved by Kobold Press.
Content covered under the Open Game License 1.0a