Elf, Deathsworn

The elf mutters softly to itself as it nocks an arrow in its ancient bow. In one fluid motion, the elf releases the arrow, blossoming with green fire, and leaps from cover, its blade striking a hair’s breadth after its arrow.

A deathsworn elf is one of the elite soldiers of the elvish empire, sworn to the service of the elvish war god. Its speedy archery, swift and silent travel, and masterful ambushes make it feared and respected by all its foes. Many claim the title, but few deathsworn still walk the mortal world; most have retreated to their fey realms to fight against darkness elsewhere.

Bow Speech. Deathsworn have a reverence (some would say obsession) with their tools, in particular, their bows and arrows. They often wield particularly ancient, named heirloom weapons or those made by divine hands and given to elves—and they speak to their bows as if the makers or other spirits inhabit the weapons. This is quite disconcerting to other archers, as a deathsworn seems half-mad when most focused on its aim.

Keen Eyed. Deathsworn have an incredible knack for noticing precise details at a distance; the exact number of soldiers marching down a valley, the height of a palisade, or the speed of a current all seem to spring to their eyes. Others occasionally find their propensity to share this information a touch grating.

Deathsworn Elf

Medium humanoid (elf), chaotic neutral
Armor Class 16 (studded leather)
Hit Points 82 (15d8 + 15)
Speed 30 ft.
14 (+2) 19 (+4) 12 (+1) 11 (+0) 13 (+1) 14 (+2)

Skills Perception +7, Stealth +10, Survival +4
Senses passive Perception 17
Languages Common, Elvish
Challenge 6 (2,300 XP)

Archer’s Step. The deathsworn can use Disengage as a bonus action.

Death Bolt (3/Day). As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.

Fey Ancestry. The deathsworn has advantage on saving throws against being charmed, and magic can’t put the deathsworn to sleep.

Keen Hearing and Sight. The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Magic Weapons. The deathsworn’s weapon attacks are magical.

Stealthy Traveler. The deathsworn can take the Hide action as a bonus action.

Surprise Attack. If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.


Multiattack. The deathsworn makes two melee attacks or four ranged attacks.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Volley (Recharge 5-6). The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

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