Cueyatl Sea Priest

Deep in the coastal jungles, the frog-like cueyatl subjugate other humanoids, forcing them into labor or delivering them to enigmatic gods.

Deadly Poisons. Giant ants and venomous aquatic life in the cueyatl diet help them generate poisonous secretions from their skin and in their saliva. The cueyatl use this poison to coat their weapons both for hunting and war.

Savage Pirates. Knifing through the water in their outrigger canoes, the cueyatl attack ships that blunder into their coastal waters with great ferocity. The cargo is often left aboard if the cueyatl have no immediate use for it; the ships’ crews are their main targets, sacrificed to appease their temperamental gods.

Fiercely Obedient. Their priesthoods work together closely under the cueyatl priest-kings. These priest-kings speak with the authority of the gods, and the cueyatl never waver in their obedience, even to the point of self-sacrifice.

Cueyatl Sea Priest

Small humanoid, lawful evil
Armor Class 12 (leather armor)
Hit Points 45 (10d6 + 10)
Speed 30 ft., climb 20 ft., swim 30 ft.
10 (+0) 12 (+1) 12 (+1) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Dex +3
Skills Medicine +4, Religion +2
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Cueyatl
Challenge 1 (200 XP)

Amphibious. The cueyatl can breathe air and water.

Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Speak with Sea Life. The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.

Spellcasting. The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): guidance, poison spray
1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals

Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.

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