Deep in the coastal jungles, the frog-like cueyatl subjugate other humanoids, forcing them into labor or delivering them to enigmatic gods.
Deadly Poisons. Giant ants and venomous aquatic life in the cueyatl diet help them generate poisonous secretions from their skin and in their saliva. The cueyatl use this poison to coat their weapons both for hunting and war.
Savage Pirates. Knifing through the water in their outrigger canoes, the cueyatl attack ships that blunder into their coastal waters with great ferocity. The cargo is often left aboard if the cueyatl have no immediate use for it; the ships’ crews are their main targets, sacrificed to appease their temperamental gods.
Fiercely Obedient. Their priesthoods work together closely under the cueyatl priest-kings. These priest-kings speak with the authority of the gods, and the cueyatl never waver in their obedience, even to the point of self-sacrifice.
Cueyatl Moon Priest
Small humanoid, lawful evilArmor Class 13 (studded leather)
Hit Points 81 (18d6 + 18)
Speed 30 ft., climb 20 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Saving Throws Con +4
Skills Medicine +6, Perception +6, Religion +3
Senses darkvision 60 ft., passive Perception 16
Languages Common, Cueyatl
Challenge 5 (1,800 XP)
Amphibious. The cueyatl can breathe air and water.
Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery. The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.
Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Spellcasting. The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, resistance, sacred flame, spare the dying
1st level (4 slots): bane, cure wounds, protection from evil and good
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (2 slots): bestow curse, spirit guardians
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.
Night’s Chill (Recharge 5-6). The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.