Conjoined Bonewraith Goblin Spirit Caller

Conjoined Bonewraith Goblin Spirit Caller

Small undead, chaotic evil
Armor Class 15
Hit Points 175 (50d6)
Speed 20 ft.
STR DEX CON INT WIS CHA
8 (–1) 14 (+2) 10 (+0) 10 (+0) 8 (–1) 14 (+2)

Saving Throws Dex +5, Cha +5
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses passive Perception 9
Languages the languages it knew in life
Challenge 8 (3,900 XP)

Nimble Escape. The bonewraith goblin can take the Disengage action as a bonus action on each of its turns.

Two-Headed. The bonewraith goblin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, or knocked unconscious.

Actions

Multiattack. The bonewraith goblin makes two chattering goblin-skull staff or howling acid spear attacks.

Chattering Goblin-Skull Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (5d8) bludgeoning damage, and the bonewraith goblin may push the target 5 ft. toward an acid pool.

Howling Acid Spear. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 35 (10d6) acid damage, and the target’s AC is reduced by 1 until the bonewraith goblin is destroyed.

Reactions

Acid Adept. Each time the bonewraith goblin slays a living creature, its two heads utter a discordant incantation, and the acid pools begin to roil. Announce to the players that the damage dealt by acid pools anywhere in the adventure permanently increases by 3 (1d6) and contact with the acid pools permanently increases the chance of inflicting a harmful mutation by 10%.

Call Noxious Storm. The first time the goblin slays a living creature or is reduced to 75 hit points or fewer, it calls down from the sky a living cloudkill tornado with an initiative 1 lower than itself. The gusts of noxious wind from the cloudkill tornado blows through the cloak of the goblin, revealing that it has carved its own bones into a variant of pipes of haunting. Each living creature present that can hear the pipes must make a decision:

  • Give in to the terror of the pipes and cast itself into the nearest acid pool.
  • Attempt to stand in defiance of the pipes’ haunting dirge. The creature must make a DC 15 Wisdom saving throw. On a success, the creature resists the effect and has advantage on its next attack against the bonewraith goblin. On a failure, the creature plunges itself into the nearest acid pool, suffering double damage and automatically contracting a mutation.
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