Clockwork Servant

The mechanical servant offers drinks and conversation, though it is prone to uncoordinated jerks and occasional graceless, lurching movements.

Advanced Social Skills. Clockwork servants have few defensive capabilities, though they boast enhanced minds compared to other clockwork automata. Particularly expensive clockwork servants can even carry on full conversations, though their memory gears must be routinely replaced or they develop something quite close to emotion and free will. They understand the basic language, etiquette, and protocol of their country of creation.

Clockwork servants, soldiers, and even killers exist in societies with sufficiently advanced metallurgy and schools of clockwork magic.

Construct Nature. A clockwork creature doesn’t require air, food, drink, or sleep.

Clockwork Servant

Medium construct, unaligned
Armor Class 11
Hit Points 22 (4d8 + 4)
Speed 25 ft.
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+1) 8 (-1) 12 (+1) 7 (-2)

Skills Animal Handling +3, Investigation +3, Perception +5
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common
Challenge 1/8 (25 XP)

Domestic Retainer. The servant can cast the mending and prestidigitation cantrips at will without requiring spell components.

Immutable Form. The servant is immune to any spell or effect that would alter its form.

Magic Resistance. The servant has advantage on saving throws against spells and other magical effects.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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