Clockwork Beetle Swarm

Light glints off the moving parts of almost a thousand clockwork beetles in a biting cloud.

Freed But Foolish. Clockwork beetle swarms form when several of the creatures break free of their creators and bond together in a noisy mass of clattering mechanical parts. Severed from the bond of their creators, the beetle swarm lacks the telepathy of singular clockwork beetles and has a reduced mental capacity.

Clockwork Beetle Swarm

Large swarm of Tiny constructs, neutral
Armor Class 14 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 30 ft., fly 50 ft.
8 (-1) 16 (+3) 12 (+1) 4 (-3) 12 (+1) 7 (-2)

Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities fire, poison, psychic
Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 11
Challenge 3 (700 XP)

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can’t regain hit points or gain temporary hit points.


Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., up to 4 creatures in the swarm’s space. Hit: 17 (5d6) piercing damage plus 3 (1d6) poison damage.

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