Light glints off the moving parts of almost a thousand clockwork beetles in a biting cloud.
Freed But Foolish. Clockwork beetle swarms form when several of the creatures break free of their creators and bond together in a noisy mass of clattering mechanical parts. Severed from the bond of their creators, the beetle swarm lacks the telepathy of singular clockwork beetles and has a reduced mental capacity.
Clockwork Beetle Swarm
Large swarm of Tiny constructs, neutralArmor Class 14 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 30 ft., fly 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 4 (-3) | 12 (+1) | 7 (-2) |
Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities fire, poison, psychic
Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP)
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can’t regain hit points or gain temporary hit points.
Actions
Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., up to 4 creatures in the swarm’s space. Hit: 17 (5d6) piercing damage plus 3 (1d6) poison damage.