This stunted creature, wrapped almost entirely in the remnants of a cloak, has the face of an emaciated goblin. Its tiny hole of a mouth looks incapable of speech, and its glazed eyes stare at nothing.
Warped by the Unknowable. These creatures were once goblins, still retaining their general size and form, but long exposure to the psyche-obliterating presence of Great Old Ones has warped them in a variety of ways. They no longer speak aloud but communicate telepathically in images. Chaos-spawn goblins no longer eat as they once did, receiving all of their sustenance from the star-born creatures they now serve.
Single-minded Servants. Raiding and taking captives still occupies much of the chaos-spawn’s time, but now their captives are placed inside organic pods or orifices of various kinds which grow in the ground below their masters’ feet in web-like structures. There, the Great Old Ones drain whatever it is they wish from the captives, who leave nothing but a gel-like substance behind. This substance is what sustains the chaosspawn goblins, which they take in through feeding tubes.
Loyal Servants. In their hunts for captives, they do not hesitate to prey on goblins. For this reason, and out of sheer terror, other goblins avoid the chaos-spawn as much as they are able. Indeed, the areas chaos-spawn inhabit are often barren of other intelligent life.
Chaos-Spawn Goblin
Small humanoid (goblinoid), neutral evilArmor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 6 (-2) |
Skills Stealth +6
Damage Resistances psychic
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 10
Languages telepathy 120 ft.
Challenge 1/2 (100 XP)
Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.