These tiny, obsidian-skinned, bat-winged fey always have a hungry look, leering with razor-sharp fangs showing and licking their leathery faces with their forked, purple tongues.
Hidden in Crevices. Buccas are tiny, underground faeries who are also known as “snatchers,” because they love to steal from miners and hoard precious minerals and gems in tiny, trap‑filled crevices. Their small size makes them easy to overlook.
Treasure Finders. Buccas are often enslaved by derro as treasure seekers and can be summoned by some derro shamans. Buccas are the bane of the dwarves of many mountains and hilly cantons, serving as spies and scouts for evil humanoids.
Bat Friends. Buccas often train bats as mounts, messengers, and guard animals. On occasion they sell them to goblins and kobolds.
Bucca
Tiny fey, neutral evilArmor Class 14 (natural armor)
Hit Points 27 (5d4 + 15)
Speed 20 ft., fly 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Skills Perception +1, Sleight of Hand +7, Stealth +7
Senses darkvision 60 ft., passive Perception 11
Languages Darakhul, Dwarvish
Challenge 1/2 (100 XP)
Flyby. The bucca doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Vulnerability to Sunlight. A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight.
Innate Spellcasting. The bucca’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: invisibility
3/day each: darkness, ensnaring strike, locate object
Actions
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest.