Troll, Boreal

These large, blue-skinned humanoids have an alien, almost asymmetrical look about them. They carry massively heavy shields fashioned from the totem figureheads of captured reaver dwarves’ ships, both for protection and to emphasize their murderous hatred for the dwarves.

Boreal Troll

Large humanoid (giant), chaotic evil
Armor Class 17 (natural armor, shield)
Hit Points 84 (8d10 + 40)
Speed 30 ft.
18 (+4) 13 (+1) 20 (+5) 7 (‒2) 9 (‒1) 7 (‒2)

Saving Throws Constitution +5
Damage Immunities cold, poison
Condition Immunities poisoned
Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Giant
Challenge 6 (2,300 XP)

Cloak of Winter. A creature that ends its turn within 10 feet of the troll takes 5 (1d10) cold damage.

Cold Absorption. Whenever the troll is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.

Keen Smell. The troll has advantage on Wisdom (Perception) checks relying on smell.

Regeneration. The troll regains 10 hit points at the beginning of its turn. If the troll takes acid or fire damage, this trait does not function at the start of the the troll’s next turn. The boreal troll dies only if it begins a round with 0 hit points and does not regenerate.


Multiattack. The boreal troll makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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