Boomer

Boomer

Medium plant, unaligned
Armor Class 7 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft.
STR DEX CON INT WIS CHA
1 (-5) 1 (-5) 12 (+1) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities thunder
Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 1/2 (100 XP)

Deafening Boom. When a creature hits the boomer with an attack, the boomer releases a loud blast of sound. Each creature within 15 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated for 1 round. On a success, a creature takes half the damage and isn’t incapacitated.

Death Burst. When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn’t deafened.

False Appearance. While the boomer remains motionless, it is indistinguishable from an ordinary fungus.

Reactions

Shriek. If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer’s turns afterward.

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