Boneshard Wraith

Boneshard Wraith

Medium undead, neutral evil
Armor Class 16
Hit Points 128 (15d8 +60)
Speed 15 ft., fly 60 ft.
STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 18 (+4) 13 (+1) 14 (+2) 8 (−2)

Skills Perception +6, Stealth +7
Damage Resistances acid, cold, fire, lightning, thunder; piercing, bludgeoning or slashing from weapons that are non-magical or not silvered
Damage Immunities necrotic, poison
Condition Immunities blinded, charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
Senses darkvision 60 ft., passive Perception 16
Languages any languages it knew in life, Void Speech
Challenge 9 (5,000 XP)

Incorporeal Movement. The boneshard wraith can move through other creatures and objects as if they were difficult terrain. It takes 9 force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The wraith makes two Spectral Claw attacks. If both attacks damage the same target creature, the target becomes paralyzed for 1 minute (DC 15 Constitution saving throw each round to remove condition)

Spectral Claw. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 21 (4d8 + 3) slashing damage and target must succeed on a DC 14 Constitution saving throw or gain 1 level of exhaustion (maximum 2 levels/ target /rest).

Boneshard Cyclone. The wraith envelops a target within 60 ft. in a whirlwind of sharp bone fragments. The target must succeed on a DC 15 Strength saving throw or become deafened and blinded while taking 20 (3d12) slashing damage and 27 (6d8) necrotic at the start of each of the wraith’s turns or until the save succeeds (repeated at the start of the target’s turns). Any creature killed in this way rises as a boneshard wraith on the next new moon unless the remains are blessed. Only 1 Boneshard Cyclone may be active per wraith.

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