Blood Pudding

Blood Pudding

Large ooze, unaligned
Armor Class 9
Hit Points 68 (8d10 + 20)
Speed 20 ft., climb 20 ft.
16 (+3) 6 (–2) 18 (+4) 1 (–5) 8 (–1) 2 (–4)

Damage Immunities acid, fire, necrotic, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Challenge 5 (1,800 XP)

Amorphous. The blood pudding can move through a space as narrow as 1 inch wide without squeezing.

Blood Drain. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 5 damage and the pudding gains 5 temporary hit points as it drains blood from the victim. If the pudding takes radiant damage or damage from a magic weapon, this trait doesn’t function at the start of the pudding’s next turn, although it retains any temporary hit points it previously gained.

Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without making an ability check.


Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 15 (3d10) blood drain. The pudding gains 15 temporary hit points from the blood it drained from its victim.


Overflow. When a pudding is hit with a melee attack, it immediately flows over the creature that hit it to drain as much blood as it can. The victim must make a DC 15 Constitution saving throw. On a successful save, the creature takes 15 damage from the blood drain. On a failure, the damage is 30. The pudding gains temporary hit points equal to the damage caused by the overflow.

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