Orc, Black Sun Priestess

With a fondness for cracking open ribcages and pulling out beating hearts, Black Sun priestesses are always on the lookout for the next sacrifice to their blasphemous gods.

With her devotion painted in blood across her breast and her eyes alight with fervor for her dark faith, the Black Sun priestess embraces her cruel duties with relish.

Front Line Fighter. Urging her people on to night raids for slaughter and glory, she wades into the fray alongside them as they leave little more than cracked, burnt bones in their wake. With her greatclub flecked with dried blood and her face painted white as a skull, she cuts a fearsome figure for a fearsome faith.

Black Sun Priestess

Medium humanoid (orc), chaotic evil
Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 9 (-1) 16 (+3) 14 (+2)

Skills Insight +6, Intimidation +6, Religion +1
Senses darkvision 60 ft., passive Perception 12
Languages Common, Orc
Challenge 3 (700 XP)

Aggressive. As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.

Black Sun Sight. Magical darkness doesn’t impede the the Black Sun priestess’ darkvision.

Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting. The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, sacred flame
1st level (4 slots): bane, command, cure wounds, detect magic
2nd level (3 slots): augury, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, spirit guardians

Actions

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

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