Vengeful Spirit (Beheaded)

The ghostly humanoid floats through the air, its head hovering several inches above its severed neck.

A vengeful spirit is created when a strong-willed humanoid with magical talent is killed by relatively mundane means wielded by angry or fearful people. The victim’s angry spirit returns, looking for retribution against those involved in its death—whether that death was wrongful murder or justified execution. These spirits inflict punishment on the living with the rage that animates them, and they mete out their revenge in poetic fashion.

Varied Vengeance. A vengeful spirit is defined by its means of death. Regardless of the cause of death, each vengeful spirit seeks to have its killer or killers die in like fashion.

Beheaded Vengeful Spirit

Medium Undead, Any Alignment
Armor Class 15 (Angry Defiance)
Hit Points 54 (12d8)
Speed 0 ft., fly 60 ft. (hover)
STR DEX CON INT WIS CHA
7 (-2) 13 (+1) 11 (+0) 10 (+0) 10 (+0) 19 (+4)

Saving Throws Wis +2, Cha +6
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages the languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Angry Defiance. The vengeful spirit adds its Charisma modifier to its AC (included above).

Incorporeal Movement. The vengeful spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Undead Nature. The vengeful spirit doesn’t require air, food, drink, or sleep.

Actions

Essence of Rage. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d8 + 4) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or be enraged until the end of its next turn. While enraged, the target has advantage on melee attack rolls and must move to and attack the nearest creature other than the spirit. In addition, attack rolls against the enraged target have advantage.

Decapitation (1/Day). The vengeful spirit makes a quick, cutting gesture at one creature it can see within 30 feet of it that has a head and that is below half its hp maximum. The target must make a DC 14 Constitution saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. A target that fails the saving throw also has one of its heads cut off. The creature dies if it can’t survive without the lost head.

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