Beguiler
Medium humanoid (any race), any alignmentArmor Class 12 (15 with mage armor)
Hit Points 49 (9d8 + 9)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (–1) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Saving Throws Int +6, Cha +5
Skills Arcana +6, Deception +5, Persuasion +5
Senses passive Perception 10
Languages any three languages
Challenge 5 (1,800 XP)
Charming Caster. The beguiler adds its Charisma modifier to the spell save DC of its enchantment spells.
Spellcasting. The beguiler is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The beguiler has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): charm person*, mage armor, shield
2nd level (3 slots): mirror image, scorching ray, suggestion*
3rd level (3 slots): fear*, fireball, fly
4th level (3 slots): confusion*, greater invisibility
5th level (1 slot): modify memory*
* indicates an enchantment spell of 1st level or higher
Actions
Probing Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) psychic damage, and the beguiler can cast an enchantment spell of 1st level or higher with a casting time of 1 action as a bonus action. A target who took psychic damage from this ability has disadvantage on their saving throw against the spell.