Bay/Lake Undine
Medium fey, chaotic neutralArmor Class 14 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Skills Athletics +6, Perception +5, Stealth +5
Damage Resistances cold, fire
Condition Immunities petrified, prone
Senses darkvision 60 ft., passive Perception 15
Languages Common, Aquan, Sylvan
Challenge 4 (1,100 XP)
Amphibious. An undine can breathe air and water.
Innate Spellcasting. The undine’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components.
At will: friends, resistance
3/day each: acid arrow, blur, misty step
1/day each: hypnotic pattern
Actions
Multiattack. The undine makes two slam attacks or two water plume attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Water Plume. Ranged Weapon Attack: +7 to hit, range 120 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be knocked prone.