Aniwye

The ogre shifts and contorts, dropping to all fours as it takes the form of a vicious bear-sized skunk with razor-sharp claws and teeth.

Noxious Terrors. The aniwye is a magical monstrosity that resembles a cross between an enormous skunk and a wolverine. They go out of their way to hunt humans and gnomes, particularly those tied to the natural world. Aside from their savage claws and teeth, the aniwye can also spray a deadly musk at opponents, the poison burning the eyes and lungs of those who inhale it. Aniwye also use this musk to mark their territory—a tree trunk or boulder covered in fresh musk is a sure sign an aniwye is not far away.

Unsubtle Shapeshifters. Aniwye can shapeshift into an ogre or giant, but this transformation is unstable and conspicuous. An aniwye in ogre or giant form is most often recognized by its horrible body odor and the white stripe running through its otherwise black hair. Unlike many natural shapeshifters, aniwye are unable to use these forms to deceive others for long or to ingratiate themselves into the communities of humanoids or giants. In spite of this, the aniwye’s shapeshifting often allows it to get close enough to humanoids to strike with its deadly spray.

Hunting Comrades. While aniwye do not get along with most creatures, they have been known to ally with predators that share their passion for human flesh, such as wampus cats, gulons, and manticores. Rarely, a group of aniwye will band together to take over an area, decimating the region of life and covering everything in their fetid stench.

Aniwye

Large monstrosity (shapechanger), neutral evil
Armor Class 15 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 40 ft. (burrow 20 ft., climb 20 ft. in skunk form)
STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 16 (+3) 8 (-1) 14 (+2) 9 (-1)

Skills Perception +6, Stealth +6
Senses darkvision 60 ft., passive Perception 16
Languages Common, Giant
Challenge 5 (1,800 XP)

Shapechanger. The aniwye can use its action to polymorph into a Large ogre or Huge hill giant, or back into its true form, which is a skunk-like monstrosity. Its statistics, other than its size, are the same in each form, with the exception that only the aniwye’s skunk form retains its burrowing and climbing speeds. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Unstable Form. If the aniwye takes 30 or more points of damage on a single turn while in ogre or giant form, it can immediately shift to its skunk form.

Actions

Multiattack. In ogre or giant form, the aniwye makes two slam attacks. In skunk form, it makes three attacks: one with its bite and two with its claws.

Slam (Giant or Ogre Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Bite (Skunk Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw (Skunk Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Rock (Giant Form Only). Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.

Deadly Musk (Recharge 5-6; Skunk Form Only). The aniwye releases a cloud of highly poisonous musk from its tail in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 24 (7d6) poison damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn’t stunned.

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