Despite its size, the twisted and gnarled tree-man moves precisely and quietly. It cloaks itself in a cape of darkness with only its pale face visible, lit by blue flame eyes.
Damned Fey. Mandrianos are a perversion of treants grown from soil defiled by ritual sacrifice. Bound to shepherd the undead, they ceaselessly wander their territories, collecting and tending their mindless charges. Beneath their billowing cloaks, their bodies have the gray color of driftwood. A mandriano’s cloak is stitched from leaves of darkness and blows apart as if struck by a gale when the mandriano dies.
Never Alone. Mandrianos work in pairs or small teams as they gather their flocks of undead and hunt for the living. They drain the essence of living creatures to feed themselves, their deceptively long arms allowing them to quickly snatch up prey.
Ancient Mandriano
Huge plant, lawful evilArmor Class 14 (natural armor)
Hit Points 102 (12d12 + 24)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 7 (-2) |
Skills Athletics +8, Perception +3, Stealth +2
Damage Vulnerabilities fire
Damage Resistance necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 13
Challenge 8 (3,900 XP)
Siege Monster. The ancient mandriano deals double damage to objects and structures.
Actions
Multiattack. The ancient mandriano makes two swipe attacks.
Swipe. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. It can grapple up to three creatures.
Consume the Spark. The mandriano drains the essence of one grappled target. The target must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The target’s hp maximum is reduced by an amount equal to the necrotic damage taken, and the mandriano regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way rises 24 hours later as a zombie or skeleton under the mandriano’s control, unless the humanoid is restored to life or its body is destroyed. The mandriano can control up to twelve undead at one time.
Call the Dead (3/Day). The ancient mandriano animates one humanoid corpse within 60 feet. This works like the animate dead spell, except it only creates zombies and the zombies. The mandriano can control up to twenty zombies at one time.