Alligator turtles are ornery reptiles, noted for their combative disposition while on land. Their necks are deceptively long and flexible, allowing them to strike a startlingly far distance with their beak-like jaws.
Alligator Turtle
Medium beast, unalignedArmor Class 15 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 20 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 2 (-4) | 12 (+1) | 7 (-2) |
Saving Throws Str +4, Con +3
Skills Stealth +3
Senses passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Hold Breath. The turtle can hold its breath for 1 hour.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target is grappled (escape DC 12). Until this grapple ends, the turtle can’t bite another target.