Fierce aquatic predators, alligators snap at unsuspecting prey with their gaping maws, grabbing and dragging victims to a watery doom.
Alligator
Medium beast, unalignedArmor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 20 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
Saving Throws Str +4, Con +3
Skills Stealth +2
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Hold Breath. The alligator can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the alligator can’t bite another target.