Alabaster Tree

These large and exaggerated versions of mundane oak, pine, or willow trees boast steel-hard trunks and brightly glowing foliage. The bark of these trees form placid visages that stare out mutely at the surrounding landscape. While only three varieties have been found, priests and scholars speculate that the spirited trees could manifest in any arboreal form. Animals happily make homes in the branches and roots of the alabaster trees, where they enjoy protection and unnaturally long lives.

Stars in the Branches. An alabaster tree welcomes kind-hearted and good-aligned creatures by illuminating its leaves and needles with pulses of brilliant white light. During this time, the tree will attempt to communicate with the creature for the purpose of sharing information about the goings-on in the region.

Protectors. Alabaster trees are the protectors of a lustrating grove. Their ability to move quickly for short periods of time and their tough trunks make them formidable combatants. The trees suffer no evil or trickery and happily toss interlopers out of the grove.

Alabaster Tree

Huge celestial, neutral good
Armor Class 18 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 10 ft.
20 (+5) 10 (+0) 18 (+4) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Str +8
Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant
Condition Immunities stunned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15
Languages all, telepathy 120 ft.
Challenge 7 (2,900 XP)

Churning Advance (3/Day). As a bonus action, the alabaster tree moves up to five times its speed, leaving a trail of difficult terrain behind it.

Foster the Grasses. Hallowed reeds within 60 feet of an alabaster tree have advantage on saving throws.

Like Calls to Like. The alabaster tree knows if a creature within 60 feet of it is good-aligned or not.

Soul’s Respite. A good-aligned creature who takes a short rest within 10 feet of an alabaster tree gains all the benefits of a long rest.


Multiattack. The alabaster tree makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage plus 4 (1d8) radiant damage and the creature is grappled (escape DC 16).

Serrated Squeeze (Willow Only). The alabaster tree makes one slam attack against a Large or smaller target it is grappling. If the attack hits, the target is engulfed in razor-sharp leaves, and the grapple ends. While engulfed, the target is blinded and restrained, it has total cover against attacks and other effects outside of the leaves, and it takes 13 (3d8) slashing damage at the start of each of the alabaster tree’s turns. An alabaster tree can have only one creature engulfed at a time.

If the alabaster tree takes 15 damage or more on a single turn from the engulfed creature, the alabaster tree must succeed on a DC 14 Constitution saving throw at the end of that turn or release the creature in a shower of shredded leaves. The released creature falls prone in a space within 10 feet of the alabaster tree. If the alabaster tree dies, an engulfed creature is no longer restrained by it and can escape from the leaves and branches by using an action to untangle itself.

Toss (Oak Only). One Large or smaller object held or creature grappled by the alabaster tree is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.

Cloud of Needles (Recharge 5-6, Pine Only). The alabaster tree fires a cloud of sharp needles at all creatures within 30 feet of it. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.

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