Minotaur, Moon Priestess

Minotaur The minotaur moon priestess stands at the center of the maze, raising her silver axe to the skies as the lunar light glistens off her silver horns. Behind her, the labyrinth keeper’s hands and eyes begin to glow.

The Maze Keepers. The minotaur labyrinth keepers create and restore the maze-lair of their clan. The keeper takes careful notes, studies those who breach its creations, and, when necessary, defends the maze with its clan-mates.

The Moon Worshippers. The moon is a symbol of trickery and confusion, and the minotaur moon priestess heeds the call to worship. She curses those who breach the central chamber of the labyrinth, making sure they never escape.

Moon Priestess

Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 153 (18d10 + 54)
Speed 40 ft.
18 (+4) 11 (+0) 16 (+3) 10 (+0) 16 (+3) 12 (+1)

Skills Perception +9
Senses darkvision 60 ft., passive Perception 19
Languages Abyssal
Challenge 7 (2,900 XP)

Charge. As the minotaur labyrinth keeper.

Labyrinthine Recall. As the minotaur labyrinth keeper.

Spellcasting. The moon priestess is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame, thaumaturgy
1st level (4 slots): bane, guiding bolt, shield of faith
2nd level (3 slots): hold person, locate object, spiritual weapon
3rd level (3 slots): bestow curse, spirit guardians
4th level (3 slots): banishment, divination, stone shape
5th level (2 slots): flame strike, hallow


Multiattack. The moon priestess makes two melee attacks.

Labrys Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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