Wand of the Timekeeper

Wand of the Timekeeper

Wand, rare (requires attunement)

This smoothly polished wooden wand is perfectly balanced in the hand. Its grip is wrapped with supple leather strips, and its length is decorated with intricate arcane symbols. When you use it while playing a drum, it provides advantage on Charisma (Performance) checks. The wand has 5 charges. While holding it, you can use an action to expend 1 or more charges to invoke one the following effects.

Synchronize (1 charge). One creature you can see who has not taken its turn this round takes its next turn immediately after yours regardless of its initiative order. The target may choose to make a DC 14 Wisdom saving throw to resist this effect.

Erratic (2 charges). One creature you can see must re-roll its initiative at the end of each of its turns for 1 minute. The target may choose to make a DC 14 Wisdom saving throw to resist this effect.

The wand regains 1d4 charges daily at dawn.

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