Tipstaff

Tipstaff

Weapon (club), rare (requires attunement)

To the uninitiated, this short ebony baton resembles a heavy-duty truncheon with a cord-wrapped handle and silver-capped tip bearing the seal of the city. The Watch uses tipstaffs to ambush and immobilize their targets. This weapon has 5 charges, which recharge at dawn. After making a successful melee attack with this weapon, however, the wielder may say the command word as a bonus action to expend a charge to force the target of the attack to make a DC 13 Wisdom saving throw. If the attack dealt more than 20 damage in a single blow, the target makes this save with disadvantage. On a failure, the target is paralyzed for 1 minute.

Additionally, an officially issued warrant slipped under the cords of the grip causes the tipstaff to deal an additional 1d6 bludgeoning damage to the persons named in the warrant. A tipstaff may have only one warrant on it at a time, naming no more than three people.

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