Tick Stop Watch
Wondrous item, rare
By stopping the hands on this silver pocketwatch as an action, you can magically stop a single clockwork device or creature within 10 feet for 1d4 + 1 rounds. The clockwork creature may make a DC 14 Wisdom saving throw and resists this effect on a successful save. Once used, you cannot use this magic again until next dawn.
You must wind this watch at least once every 24 hours, just like a normal pocketwatch, or its magic ceases to function. If left unwound for one day, the watch loses its magic, but the power returns 24 hours after the next time it is wound.