Sacred Vessel Skulls
When you fit a sacred vessel skull into one of the three open slots in the Ark Colossus, name one player that has not yet received a sacred vessel blessing. Until the end of the game, any of that player’s characters have the following blessing. A sacred vessel can’t be removed once fit into the Ark Colossus.
Sacred Vessel—Citadel of the Shield Maidens
Wondrous Item (demilich—1,000 souls)
Blessing of the Shield Maidens. When you take damage from a single attack, you may reduce that damage to 0. Once you use this blessing, you can’t use it again until you finish a short rest.
Sacred Vessel—Tower of the Astronomers
Wondrous Item (demilich—1,000 souls)
Blessing of the Astronomers. You have advantage on saving throws against spells and other magical effects.
Sacred Vessel—Fortress of the Solar Knights
Wondrous Item (demilich—1,000 souls)
Blessing of the Solar Knights. When you miss with a melee weapon attack, you can choose to hit instead. Once you use this blessing, you can’t use it again until you finish a short rest.
Sacred Vessel—City of Sacred Fountains
Wondrous Item (demilich—1,000 souls)
Blessing of the Sacred Fountain Keepers. Your current hit points and hit-point maximum increase by 30.
Sacred Vessel—Cloister of the Chosen
Wondrous Item (demilich—1,000 souls)
Blessing of the Chosen. You can add a 2d8 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can’t use it again until you finish a short rest.
Sacred Vessel—Scriptorium of the Testament Bearers
Wondrous Item (demilich—1,000 souls)
Blessing of the Testament Bearers. You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can’t use this boon again until you finish a short rest.