Impact Club

Impact Club

Weapon (club), uncommon (requires attunement)

This magic weapon has 3 charges. When you hit a target on your turn, you can take a bonus action to spend 1 charge and attempt to shove the target. The club grants you a +1 bonus on your Strength (Athletics) check to shove the target. If you roll a 20 on your attack roll with the club, you have advantage on your Strength (Athletics) check to shove the target, and you can push the target up to 10 feet away.

The club regains 1d3 expended charges daily at dawn.

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