Alchemical Lantern
Wondrous item, uncommon
The lantern has 3 charges that replenish at twilight. While the lantern is lit, you can spend 1 charge as an action to cause the lantern to spit gooey alchemical fire.
This lantern sheds bright light in a 60-foot radius and dim light for an additional 60 feet. When you spend a charge, the lantern makes a ranged-spell attack (+5 to hit) against a target within the radius of bright light, or with disadvantage against a target in the area of dim light. On a hit, the target takes 2d8 fire damage and takes 1d8 additional fire damage at the start of each of its turns until it uses an action to put out the fire.